#include "anti_rush"

#include "beast/checkpoint_spawner"
#include "beast/game_entitystate"
#include "beast/trigger_sound"
#include "beast/tram_anti_stall"

const bool blAntiRushEnabled = false; // You can change this to have AntiRush mode enabled or disabled

void MapInit()
{
	ANTI_RUSH::EntityRegister( blAntiRushEnabled );
	GAME_ENTITYSTATE::Cleanup( "n1a7;n1a7b;n1a7c;n1a8;n1a9;n1a9b;n1a9c;n2a0;n2a1;n2a1a" );
	// Global CVars
	g_EngineFuncs.CVarSetFloat( "mp_hevsuit_voice", 0 );
	g_EngineFuncs.ServerPrint( "The Infected SC Version 1.1 - Download this campaign from scmapdb.com\n" );
}
