namespace cnpc_enforcer
{
	
const uint g_MaxAmmoPrimary		= 50;
const string sWeaponName		= "weapon_enforcer";
const float ENFORCER_MELEE_CD		= 1.0;

const float ENFORCER_MELEE_DMG		= 50.0;
const float ENFORCER_MELEE_DMG_RANGE	= 115.0;
const Vector VECTOR_CONE_BOT_ACCURACY( 0.02, 0.02, 0.00 );

const array<string> pAttackMissSounds = 
{
	"zombie/claw_miss1.wav",
	"zombie/claw_miss2.wav"
};

const array<string> pPainSounds = 
{
	"hgrunt/gr_pain1.wav",
	"hgrunt/gr_pain2.wav",
	"hgrunt/gr_pain3.wav",
	"hgrunt/gr_pain4.wav",
	"hgrunt/gr_pain5.wav"
};

const array<string> pDieSounds = 
{
	"hgrunt/gr_die1.wav",
	"hgrunt/gr_die2.wav",
	"hgrunt/gr_die3.wav"
};

const array<string> pIdleSounds = 
{
	"hgrunt/gr_idle1.wav",
	"hgrunt/gr_idle2.wav",
	"hgrunt/gr_idle3.wav"
};

enum states_e
{
	STATE_IDLE = 0,
	STATE_WALK,
	STATE_RUN,
	STATE_DEATH,
	STATE_ENFORCER_ATTACK_MELEE,
	STATE_ATTACK_MGUN,
	STATE_RELOAD,
	STATE_THROW_GRENADE
};

class weapon_enforcer : CBaseDriveWeapon
{
	int m_iShell;
	float m_flRechargeTime;
	private float m_fNextIdleSound;
	float m_fNextRegenTick;
	float m_fNextCombatSound;
	//private int m_iState;
	private int m_iGunMuzzleFlash;
	private int m_iBitchSlap;
	private float m_flStopHornetAttack;
	private float m_flHealthRegenTime = 0.0;
	private float m_flRemoveGlowTime = 0.0;
	private float m_flNextHealthCheck = 0.0;

	void Spawn()
	{
		Precache();

		g_EntityFuncs.SetModel( self, "models/mafiagrunt.mdl" );
		g_EntityFuncs.DispatchKeyValue( self.edict(), "renderamt", 128 );
		g_EntityFuncs.DispatchKeyValue( self.edict(), "rendermode", 2 );
		g_EntityFuncs.DispatchKeyValue( self.edict(), "renderfx", 15 );

		self.pev.sequence = self.LookupSequence("idle2");
		self.pev.frame = 0;
		self.ResetSequenceInfo();

		self.pev.set_controller( 0,  127 );
		self.pev.set_controller( 1,  127 );

		self.m_iDefaultAmmo = 50;
		m_fNextIdleSound = g_Engine.time + 10.0;

		m_iState = STATE_IDLE;
		m_iBitchSlap = 0;

		self.FallInit();
	}

	void Precache()
	{
		BaseClass.Precache();
		self.PrecacheCustomModels();
		g_Game.PrecacheGeneric( "sprites/controlnpc/kingpin/weapon_enforcer.txt" );
		g_Game.PrecacheModel( "models/mafiagrunt.mdl" );
		g_Game.PrecacheGeneric( "models/mafiagrunt.mdl" );
		m_iGunMuzzleFlash = g_Game.PrecacheModel( "sprites/muzzleflash1.spr" );
		m_iShell = g_Game.PrecacheModel( "models/shell.mdl" );

		for( uint i = 0; i < pAttackMissSounds.length(); i++ )
			g_SoundSystem.PrecacheSound( pAttackMissSounds[i] );

		for( uint i = 0; i < pPainSounds.length(); i++ )
			g_SoundSystem.PrecacheSound( pPainSounds[i] );

		for( uint i = 0; i < pDieSounds.length(); i++ )
			g_SoundSystem.PrecacheSound( pDieSounds[i] );

		for( uint i = 0; i < pDieSounds.length(); i++ )
			g_SoundSystem.PrecacheSound( pIdleSounds[i] );
			g_SoundSystem.PrecacheSound( "kingpin_loc/weapons/machgcock.wav" );
	}

	bool GetItemInfo( ItemInfo& out info )
	{
		info.iMaxAmmo1	= 50;
		info.iMaxClip		= 50;
		info.iSlot		= 0;
		info.iPosition		= 0;
		info.iFlags 			= ITEM_FLAG_SELECTONEMPTY; //to prevent monster from being despawned if out of ammo TODO
		info.iWeight			= 0; //-1 ??

		return true;
	}

	bool AddToPlayer( CBasePlayer@ pPlayer )
	{
		if( !BaseClass.AddToPlayer(pPlayer) )
			return false;

		@m_pPlayer = pPlayer;

		NetworkMessage m1( MSG_ONE, NetworkMessages::WeapPickup, pPlayer.edict() );
			m1.WriteLong( g_ItemRegistry.GetIdForName(sWeaponName) );
		m1.End();

		m_pPlayer.SwitchWeapon(self);

		return true;
	}

	bool Deploy()
	{
		spawn_driveent();
		self.m_flNextPrimaryAttack = self.m_flNextSecondaryAttack = g_Engine.time + 0.1;

		return self.DefaultDeploy( "", "", 0, "" );
	}

	bool CanHolster()
	{
		return false;
	}

	void Holster( int skipLocal = 0 )
	{
		if( m_pDriveEnt !is null )
			@m_pDriveEnt.pev.owner = null;

		ResetPlayer();

		/*switch ( Math.RandomLong( 1, 3 ) )
		{
			case 1:
			{
				if( !m_pPlayer.IsAlive() )
				{
					m_pPlayer.GiveNamedItem("item_money40");
				}

				break;
			}
			case 2:
			{
				if( !m_pPlayer.IsAlive() )
				{
					m_pPlayer.GiveNamedItem("item_money50");
				}

				break;
			}
			case 3:
			{
				if( !m_pPlayer.IsAlive() )
				{
					m_pPlayer.GiveNamedItem("item_money100");
				}

				break;
			}
		}*/

		BaseClass.Holster( skipLocal );
	}

	void PrimaryAttack()
	{
		if( m_iState == STATE_RUN )
		{
			self.m_flNextPrimaryAttack = g_Engine.time + 0.1;
		}

		if( self.m_iClip <= 0 )
		{
			self.m_flNextPrimaryAttack = self.m_flNextSecondaryAttack = self.m_flTimeWeaponIdle = g_Engine.time + 0.08;
			DoIdleAnimation();
			return;
		}

		if( m_pDriveEnt !is null )
		{
			if( m_iState != STATE_DEATH and self.m_iClip != 0 )
			{
				m_pPlayer.pev.iuser3 = 1;
				m_pPlayer.pev.fuser4 = 1;
				m_iState = STATE_ATTACK_MGUN;

				m_pDriveEnt.pev.sequence = m_pDriveEnt.LookupSequence("standing_mp5");
				m_pDriveEnt.pev.frame = 0;
				m_pDriveEnt.ResetSequenceInfo();

				--self.m_iClip;
				m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType, m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) + 1 );

				Vector vecAiming = m_pPlayer.GetAutoaimVector( AUTOAIM_2DEGREES );
				Vector vecAngle = m_pPlayer.pev.v_angle;
				Vector vecSrc = m_pPlayer.GetGunPosition();
				Math.MakeVectors( m_pPlayer.pev.v_angle );
				Math.MakeAimVectors( m_pPlayer.pev.v_angle );
				m_pDriveEnt.FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_2DEGREES, 8192.0, BULLET_PLAYER_357, 0, 10, m_pPlayer.pev );

				m_pDriveEnt.pev.effects |= EF_MUZZLEFLASH;
				m_pPlayer.m_iWeaponVolume = LOUD_GUN_VOLUME;

				if ( m_fNextCombatSound < g_Engine.time )
				{
					m_fNextCombatSound = g_Engine.time + 9999.0;

					switch ( Math.RandomLong( 1, 10 ) )
					{
						case 1: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/diediedie.wav", 1.0, 0.3 ); break;
						case 2: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/diefuck.wav", 1.0, 0.3 ); break;
						case 3: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/fucker.wav", 1.0, 0.3 ); break;
						case 4: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/pieceshit.wav", 1.0, 0.3 ); break;
						case 5: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/takesome.wav", 1.0, 0.3 ); break;
						case 6: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/ratfuck.wav", 1.0, 0.3 ); break;
						case 7: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/eatlead1.wav", 1.0, 0.3 ); break;
						case 8: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/eatlead2.wav", 1.0, 0.3 ); break;
						case 9: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/fuckyou1.wav", 1.0, 0.3 ); break;
						case 10: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/fuckyou2.wav", 1.0, 0.3 ); break;
					}
				}

				g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_WEAPON, "weapons/pl_gun4.wav", 1.0, 0.3, 0, PITCH_NORM );

				WW2DynamicLight( m_pPlayer.pev.origin, 12, 255, 232, 156, 2, 1 );

				m_pPlayer.SetMaxSpeedOverride( 0 );
				m_fNextIdleSound = g_Engine.time + 10.0;
				m_fNextRegenTick = g_Engine.time + 3.0;
			}
		}
		else
		{
			spawn_driveent();
			self.m_flNextPrimaryAttack = self.m_flNextSecondaryAttack = self.m_flTimeWeaponIdle = g_Engine.time + 0.5;
			m_fNextIdleSound = g_Engine.time + 10.0;

			return;
		}

		self.m_flNextPrimaryAttack = g_Engine.time + 0.085;
		self.m_flNextSecondaryAttack = g_Engine.time + 0.25;
		self.m_flTimeWeaponIdle = g_Engine.time + 0.0855;
	}

	void SecondaryAttack()
	{
		if( m_iState == STATE_RUN )
		{
			self.m_flNextSecondaryAttack = g_Engine.time + 0.1;
		}

		if( m_pDriveEnt !is null and m_iState != STATE_DEATH )
		{
			m_pPlayer.pev.iuser3 = 1;
			m_pPlayer.pev.fuser4 = 1;
			m_iState = STATE_ENFORCER_ATTACK_MELEE;
			m_pPlayer.SetMaxSpeedOverride( 0 );

			m_iBitchSlap = 0;
			m_pDriveEnt.pev.sequence = m_pDriveEnt.LookupSequence("frontkick");
			pev.nextthink = g_Engine.time + 0.4;

			m_pDriveEnt.pev.frame = 0;
			m_pDriveEnt.ResetSequenceInfo();

			SetThink( ThinkFunction(this.MeleeAttackThink) );
		}

		self.m_flNextPrimaryAttack = g_Engine.time + 1.0;
		self.m_flNextSecondaryAttack = g_Engine.time + ENFORCER_MELEE_CD;
		self.m_flTimeWeaponIdle = g_Engine.time + ENFORCER_MELEE_CD;
	}

	void Reload()
	{
	}

	void WeaponIdle()
	{
		if( self.m_flTimeWeaponIdle > g_Engine.time )
			return;

		DoIdleAnimation();

		self.m_flTimeWeaponIdle = g_Engine.time + 1.0;
	}

	void ItemPreFrame()
	{
		if( m_pDriveEnt !is null )
		{
			m_pPlayer.pev.friction = 2;
			m_pPlayer.pev.punchangle.x = 0;
                        m_pPlayer.pev.punchangle.z = 0;
                        m_pPlayer.pev.punchangle.y = 0;

			if( m_flHealthRegenTime < g_Engine.time and m_pPlayer.pev.health < m_pPlayer.pev.max_health )
			{
				m_pDriveEnt.pev.rendermode = 0.0;
				m_pDriveEnt.pev.renderfx = kRenderFxGlowShell;
				m_pDriveEnt.pev.renderamt = 1.0;
				m_pDriveEnt.pev.rendercolor = Vector(0, 100, 0);

				m_pPlayer.pev.health += 20;
				if( m_pPlayer.pev.health > m_pPlayer.pev.max_health )
				{
					m_pPlayer.pev.health = m_pPlayer.pev.max_health;
				}

				m_flHealthRegenTime = g_Engine.time + 3.0;
				m_flRemoveGlowTime = g_Engine.time + 1.0;
				g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_ITEM, "misc/regen.wav", 0.5, ATTN_NORM, 0, PITCH_NORM );
			}

			if( m_flRemoveGlowTime < g_Engine.time )
			{
				m_pDriveEnt.pev.rendercolor = Vector(0, 0, 0);
				m_flRemoveGlowTime = g_Engine.time + 99999;
			}

			//if( m_pPlayer.pev.button & (IN_BACK|IN_MOVELEFT|IN_MOVERIGHT) != 0 )
				//m_pPlayer.SetMaxSpeedOverride( 0 );
			if( m_pPlayer.pev.button & (IN_FORWARD|IN_BACK|IN_MOVELEFT|IN_MOVERIGHT) != 0 )
			{
				if( m_iState != STATE_RELOAD and m_iState != STATE_ATTACK_MGUN and m_iState != STATE_THROW_GRENADE )
				{
					m_pPlayer.SetMaxSpeedOverride( 270 );
					DoMovementAnimation();
					self.m_flTimeWeaponIdle = g_Engine.time + 0.1;
				}
			}
			else if( m_pPlayer.pev.button & IN_ATTACK != 0 )
			{
				m_pPlayer.SetMaxSpeedOverride( 0 );
			}
			else if( (m_pPlayer.pev.flags & FL_FAKECLIENT) != 0 and m_pPlayer.pev.velocity.Length2D() > 0 and m_iState != STATE_ATTACK_MGUN and m_iState != STATE_ENFORCER_ATTACK_MELEE )
			{
				m_pPlayer.SetMaxSpeedOverride( 270 );
				DoMovementAnimation();
				self.m_flTimeWeaponIdle = g_Engine.time + 0.1;
			}

			if( m_pPlayer.pev.velocity.Length() <= 0 and m_iState != STATE_ENFORCER_ATTACK_MELEE and m_iState != STATE_ATTACK_MGUN and m_iState != STATE_RELOAD and m_iState != STATE_THROW_GRENADE )
				DoIdleAnimation();

			if( m_iState == STATE_ATTACK_MGUN )
			{
				Vector angDir = m_pPlayer.pev.v_angle;

				if( angDir.x > 360 )
					angDir.x = angDir.x - 360;

				m_pDriveEnt.SetBlending( 0, -angDir.x );
			}

			if( m_iState == STATE_ATTACK_MGUN )
			{
				m_pPlayer.SetMaxSpeedOverride( 0 );
			}

			if( m_iState == STATE_RELOAD )
			{
				m_pPlayer.SetMaxSpeedOverride( 0 );
			}

			if( m_iState == STATE_IDLE )
			{
				PlayIdleSound();
				//RegenerateHealth();
				m_pPlayer.pev.view_ofs = Vector( 0, 0, 40 );
			}

			if( m_iState == STATE_WALK )
			{
				m_pPlayer.pev.view_ofs = Vector( 0, 0, 40 );
			}

			if( m_iState == STATE_RUN )
			{
				m_pPlayer.pev.view_ofs = Vector( 0, 0, 40 );
			}
			
			DoReload();
		}
	}

	void InactiveItemPostFrame()
	{
		m_pPlayer.SwitchWeapon(self);
	}

	void RegenerateHealth ()
	{
		if( m_pDriveEnt !is null )
		{
			if ( m_fNextRegenTick < g_Engine.time and m_pPlayer.pev.health < 300 )
			{
				m_pPlayer.pev.health += 20;
				m_fNextRegenTick = g_Engine.time + 1.0;
			}
		}
	}

	void PlayIdleSound ()
	{
		if( m_pDriveEnt !is null and m_pPlayer.IsAlive() )
		{
			if ( m_fNextIdleSound < g_Engine.time )
			{
				m_fNextIdleSound = g_Engine.time + 4.0;

				switch( Math.RandomLong(0, 10) )
				{
					case 0: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv0.wav", VOL_NORM, ATTN_NORM ); break;
					//case 1: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv1.wav", VOL_NORM, ATTN_NORM ); break;
					//case 1: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv2.wav", VOL_NORM, ATTN_NORM ); break;
					case 1: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv3.wav", VOL_NORM, ATTN_NORM ); break;
					//case 2: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv4.wav", VOL_NORM, ATTN_NORM ); break;
					case 2: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv5.wav", VOL_NORM, ATTN_NORM ); break;
					case 3: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv6.wav", VOL_NORM, ATTN_NORM ); break;
					case 4: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv7.wav", VOL_NORM, ATTN_NORM ); break;
					//case 8: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv8.wav", VOL_NORM, ATTN_NORM ); break;
					//case 6: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv9.wav", VOL_NORM, ATTN_NORM ); break;
					//case 6: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv10.wav", VOL_NORM, ATTN_NORM ); break;
					case 5: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv11.wav", VOL_NORM, ATTN_NORM ); break;
					//case 12: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv12.wav", VOL_NORM, ATTN_NORM ); break;
					case 6: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv13.wav", VOL_NORM, ATTN_NORM ); break;
					//case 14: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv14.wav", VOL_NORM, ATTN_NORM ); break;
					case 7: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv15.wav", VOL_NORM, ATTN_NORM ); break;
					case 8: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv16.wav", VOL_NORM, ATTN_NORM ); break;
					case 9: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv17.wav", VOL_NORM, ATTN_NORM ); break;
					//case 18: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv18.wav", VOL_NORM, ATTN_NORM ); break;
					case 10: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/conv19.wav", VOL_NORM, ATTN_NORM ); break;
				}

			}
		}
	}

	void PainSound()
	{
		if( m_pDriveEnt !is null )
		{
			if( m_pPlayer.pev.health <= m_pPlayer.pev.max_health * 0.25 )
			{
				switch( Math.RandomLong(0, 1) )
				{
					case 0: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/male/pain25_1.wav", VOL_NORM, 0.3 ); break;
					case 1: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/male/pain25_2.wav", VOL_NORM, 0.3 ); break;
				}
			}
			else if( m_pPlayer.pev.health <= m_pPlayer.pev.max_health * 0.5 )
			{
				switch( Math.RandomLong(0, 1) )
				{
					case 0: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/male/pain50_1.wav", VOL_NORM, 0.3 ); break;
					case 1: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/male/pain50_2.wav", VOL_NORM, 0.3 ); break;
				}
			}
			else if( m_pPlayer.pev.health <= m_pPlayer.pev.max_health * 0.75 )
			{
				switch( Math.RandomLong(0, 1) )
				{
					case 0: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/male/pain75_1.wav", VOL_NORM, 0.3 ); break;
					case 1: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/male/pain75_2.wav", VOL_NORM, 0.3 ); break;
				}
			}
			else
			{
				switch( Math.RandomLong(0, 1) )
				{
					case 0: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/male/pain100_1.wav", VOL_NORM, 0.3 ); break;
					case 1: g_SoundSystem.EmitSound( m_pDriveEnt.edict(), CHAN_VOICE, "kingpin_loc/male/pain100_2.wav", VOL_NORM, 0.3 ); break;
				}
			}

			m_fNextIdleSound = g_Engine.time + 10.0;
		}
	}

	void ShootMachineGun()
	{
		if( m_pDriveEnt !is null and m_pPlayer.IsAlive() and self.m_iClip != 0 )
		{
			m_pPlayer.SetMaxSpeedOverride( 0 );
		}
		else
		{
			SetThink( null );
			return;
		}
	}

	void DoReload()
	{
		if( m_pDriveEnt !is null and m_pPlayer.IsAlive() and self.m_iClip <= 0 and m_iState != STATE_WALK and m_iState != STATE_RUN )
		{
			m_iState == STATE_RELOAD;
			m_pPlayer.pev.iuser3 = 1;
			m_pPlayer.pev.fuser4 = 1;

			m_pDriveEnt.pev.sequence = m_pDriveEnt.LookupSequence("reload_mp5");
			m_pDriveEnt.pev.frame = 0;
			m_pDriveEnt.ResetSequenceInfo();

			m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType, m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) - 50 );
			self.m_iClip = 50;

			SetThink( ThinkFunction(this.ReloadThink) );
			pev.nextthink = g_Engine.time + 1.5;

			g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_ITEM, "kingpin_loc/weapons/machgcock.wav", 1.0, 0.3, 0, PITCH_NORM );

			m_fNextIdleSound = g_Engine.time + 10.0;
			m_fNextRegenTick = g_Engine.time + 5.0;
			self.m_flNextPrimaryAttack = g_Engine.time + 1.5;
			self.m_flNextSecondaryAttack = g_Engine.time + 1.5;
			self.m_flTimeWeaponIdle = g_Engine.time + 1.5;
		}
	}

	void ReloadThink()
	{
		if( m_pDriveEnt !is null )
		{
			DoIdleAnimation();
			m_pPlayer.SetMaxSpeedOverride( 270 );
			m_fNextCombatSound = 0.0;
		}

		SetThink( null );
	}

	void MeleeAttackThink()
	{
		m_fNextIdleSound = g_Engine.time + 10.0;
		m_fNextRegenTick = g_Engine.time + 3.0;
		m_pPlayer.pev.iuser3 = 1;
		m_pPlayer.pev.fuser4 = 1;

		m_pPlayer.SetMaxSpeedOverride( 0 );

		if( m_pPlayer is null or !m_pPlayer.IsAlive() or m_pDriveEnt is null )
		{
			SetThink( null );
			return;
		}

		if( m_iBitchSlap == 0 ) //left slap
		{
			g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_WEAPON, pAttackMissSounds[Math.RandomLong(0,(pAttackMissSounds.length() - 1))], VOL_NORM, ATTN_NORM, 0, Math.RandomLong(95, 105) );
			CBaseEntity@ pHurt = CheckTraceHullAttack( ENFORCER_MELEE_DMG_RANGE, ENFORCER_MELEE_DMG, DMG_ENERGYBEAM | DMG_NEVERGIB );

			if( pHurt !is null )
			{
				int rel = m_pPlayer.IRelationship(pHurt);
				bool isFriendly = rel == R_AL or rel == R_NO;

				if( pHurt.pev.flags & (FL_MONSTER | FL_CLIENT) != 0 and !isFriendly )
				{
					pHurt.pev.punchangle.z = 20;
					pHurt.pev.punchangle.x = -20;
				}
			}

		}

		SetThink( null );
	}

	void DoMovementAnimation()
	{
		float flMinWalkVelocity = -150.0;
		float flMaxWalkVelocity = 150.0;
		//m_fNextCombatSound = 0.0;

		if( (m_pPlayer.pev.button & IN_USE) != 0 or IsBetween(m_pPlayer.pev.velocity.Length(), flMinWalkVelocity, flMaxWalkVelocity) )
		{
			if( m_pDriveEnt.pev.sequence != m_pDriveEnt.LookupSequence("walk1") )
			{
				m_iState = STATE_WALK;
				m_pPlayer.pev.iuser3 = 0;
				m_pPlayer.pev.fuser4 = 0;
				m_pDriveEnt.pev.sequence = m_pDriveEnt.LookupSequence("walk1");
				m_pDriveEnt.pev.frame = 0;
				m_pDriveEnt.ResetSequenceInfo();
			}
			else
			{
				if( GetFrame(85) == 2 and m_pPlayer.pev.flags & FL_ONGROUND != 0 )
				{
					switch( Math.RandomLong(1, 4) )
					{
						case 1: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step1.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 2: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step2.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 3: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step3.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 4: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step4.wav", VOL_NORM, 0.8, 0, 100 ); break;
					}
				}
				else if( GetFrame(85) == 24 and m_pPlayer.pev.flags & FL_ONGROUND != 0 )
				{
					switch( Math.RandomLong(1, 4) )
					{
						case 1: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step1.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 2: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step2.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 3: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step3.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 4: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step4.wav", VOL_NORM, 0.8, 0, 100 ); break;
					}
				}
				else if( GetFrame(85) == 45 and m_pPlayer.pev.flags & FL_ONGROUND != 0 )
				{
					switch( Math.RandomLong(1, 4) )
					{
						case 1: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step1.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 2: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step2.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 3: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step3.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 4: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step4.wav", VOL_NORM, 0.8, 0, 100 ); break;
					}
				}
				else if( GetFrame(85) == 66 and m_pPlayer.pev.flags & FL_ONGROUND != 0 )
				{
					switch( Math.RandomLong(1, 4) )
					{
						case 1: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step1.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 2: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step2.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 3: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step3.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 4: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step4.wav", VOL_NORM, 0.8, 0, 100 ); break;
					}
				}
			}

			m_fNextIdleSound = g_Engine.time + 10.0;
			m_fNextRegenTick = g_Engine.time + 3.0;
			
			if( (m_pPlayer.pev.flags & FL_FAKECLIENT) != 0 )
			{
				//nada
			}
			else
			{
				self.m_flNextPrimaryAttack = g_Engine.time + 0.15;
				self.m_flNextSecondaryAttack = g_Engine.time + 0.15;
			}
		}
		else
		{
			if( m_pDriveEnt.pev.sequence != m_pDriveEnt.LookupSequence("run") )
			{
				m_iState = STATE_RUN;
				m_pPlayer.pev.iuser3 = 0;
				m_pPlayer.pev.fuser4 = 0;
				m_pDriveEnt.pev.sequence = m_pDriveEnt.LookupSequence("run");
				m_pDriveEnt.pev.frame = 0;
				m_pDriveEnt.ResetSequenceInfo();
			}
			else
			{
				if( GetFrame(18) == 1 and m_pPlayer.pev.flags & FL_ONGROUND != 0 )
				{
					switch( Math.RandomLong(1, 4) )
					{
						case 1: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step1.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 2: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step2.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 3: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step3.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 4: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step4.wav", VOL_NORM, 0.8, 0, 100 ); break;
					}
				}
				else if( GetFrame(18) == 10 and m_pPlayer.pev.flags & FL_ONGROUND != 0 )
				{
					switch( Math.RandomLong(1, 4) )
					{
						case 1: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step1.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 2: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step2.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 3: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step3.wav", VOL_NORM, 0.8, 0, 100 ); break;
						case 4: g_SoundSystem.EmitSoundDyn( m_pDriveEnt.edict(), CHAN_BODY, "kingpin_loc/steps/step4.wav", VOL_NORM, 0.8, 0, 100 ); break;
					}
				}
			}

			m_fNextIdleSound = g_Engine.time + 10.0;
			m_fNextRegenTick = g_Engine.time + 3.0;
			self.m_flNextPrimaryAttack = g_Engine.time + 0.15;
			self.m_flNextSecondaryAttack = g_Engine.time + 0.15;
			m_pPlayer.pev.flTimeStepSound = 9999; //prevents normal footsteps from playing, kinda? :hehe:
		}
	}

	void DoIdleAnimation()
	{
		if( m_pDriveEnt is null ) return;

		if( m_iState != STATE_IDLE )
		{
			//m_fNextCombatSound = g_Engine.time + 6.0;
			m_pPlayer.pev.iuser3 = 0;
			m_pPlayer.pev.fuser4 = 0;
			m_pPlayer.SetMaxSpeedOverride( 270 );
			m_iState = STATE_IDLE;
			m_pDriveEnt.pev.sequence = m_pDriveEnt.LookupSequence("idle2");
			m_pDriveEnt.pev.frame = 0;
			m_pDriveEnt.ResetSequenceInfo();
		}
	}

	void spawn_driveent()
	{
		if( !m_pPlayer.pev.FlagBitSet(FL_ONGROUND) )
		{
			g_EngineFuncs.ClientPrintf( m_pPlayer, print_center, "Unable to deploy\nwhile in the air" );
			return;
		}

		@m_pDriveEnt = cast<CBaseAnimating@>( g_EntityFuncs.Create("cnpc_enforcer", m_pPlayer.pev.origin, m_pPlayer.pev.angles, true, m_pPlayer.edict()) );

		m_pDriveEnt.pev.set_controller( 0,  127 );

		g_EntityFuncs.DispatchSpawn( m_pDriveEnt.edict() );

		m_pPlayer.pev.effects |= EF_NODRAW;
		m_pPlayer.pev.flags &= ~FL_NOTARGET;
		//m_pPlayer.pev.iuser3 = 1;
		self.m_bExclusiveHold = true;

		m_pPlayer.SetViewMode( ViewMode_ThirdPerson );

		NetworkMessage m1( MSG_ONE_UNRELIABLE, NetworkMessages::SVC_STUFFTEXT, m_pPlayer.edict() );
			m1.WriteString( "cam_idealdist 128;cl_movespeedkey 0.2;\n" );
		m1.End();

		CustomKeyvalues@ pCustom = m_pPlayer.GetCustomKeyvalues();
		pCustom.SetKeyvalue( CNPC::sCNPCKV, CNPC::CNPC_ENFORCER );

		m_fNextCombatSound = 0.0;

		//g_EntityFuncs.DispatchKeyValue(m_pPlayer.edict(), "scale", 1.2);
		g_EntityFuncs.DispatchKeyValue(m_pPlayer.edict(), "max_health", 300);
		g_EntityFuncs.DispatchKeyValue(m_pPlayer.edict(), "health", 300);

		/*if( (m_pPlayer.pev.flags & FL_FAKECLIENT) != 0 )
		{
			m_pPlayer.pev.netname = "Enforcer";
		}*/
	}

	void ResetPlayer()
	{
		m_pPlayer.pev.iuser3 = 0;
		m_pPlayer.pev.fuser4 = 0;
		m_pPlayer.SetMaxSpeedOverride( -1 );

		NetworkMessage m1( MSG_ONE_UNRELIABLE, NetworkMessages::SVC_STUFFTEXT, m_pPlayer.edict() );
			m1.WriteString( "cl_movespeedkey 0.3;\n" );
		m1.End();

		CustomKeyvalues@ pCustom = m_pPlayer.GetCustomKeyvalues();
		pCustom.SetKeyvalue( CNPC::sCNPCKV, 0 );
		g_EntityFuncs.DispatchKeyValue(m_pPlayer.edict(), "max_health", 100);
		//g_EntityFuncs.DispatchKeyValue(m_pPlayer.edict(), "scale", 1.0);
	}
}

class cnpc_enforcer : ScriptBaseAnimating//ScriptBaseMonsterEntity
{
	protected CBasePlayer@ m_pOwner
	{
		get { return cast<CBasePlayer@>( g_EntityFuncs.Instance(pev.owner) ); }
	}

	private float m_flNextOriginUpdate; //hopefully fixes hacky movement on other players

	void Spawn()
	{
		g_EntityFuncs.SetModel( self, "models/mafiagrunt.mdl" );
		g_EntityFuncs.SetSize( self.pev, Vector(-16, -16, 0), Vector(16, 16, 72) );
		g_EntityFuncs.SetOrigin( self, pev.origin );
		g_EngineFuncs.DropToFloor( self.edict() );

		pev.solid = SOLID_NOT;
		pev.movetype = MOVETYPE_NOCLIP;

		pev.sequence = self.LookupSequence("idle2");
		pev.frame = 0;
		self.ResetSequenceInfo();
		switch( Math.RandomLong(1, 2) )
		{
			case 1: self.SetBodygroup( 1, 0 ); break;
			case 2: self.SetBodygroup( 1, 2 ); break;
		}

		SetThink( ThinkFunction(this.DriveThink) );
		pev.nextthink = g_Engine.time;
	}

	void DriveThink()
	{
		if( m_pOwner is null or !m_pOwner.IsConnected() or m_pOwner.pev.deadflag != DEAD_NO )
		{
			pev.velocity = g_vecZero;
			SetThink( ThinkFunction(this.DieThink) );
			pev.nextthink = g_Engine.time;

			return;
		}

		if( m_flNextOriginUpdate < g_Engine.time )
		{
			Vector vecOrigin = m_pOwner.pev.origin;
			vecOrigin.z -= 36.0;
			g_EntityFuncs.SetOrigin( self, vecOrigin );
			m_flNextOriginUpdate = g_Engine.time + 0.1;
		}

		pev.velocity = m_pOwner.pev.velocity;

		pev.angles.x = 0;

		if( pev.velocity.Length2D() > 0.0 and (pev.sequence == self.LookupSequence("walk1") or pev.sequence == self.LookupSequence("run")) )
			pev.angles.y = Math.VecToAngles( pev.velocity ).y;
		else
			pev.angles.y = m_pOwner.pev.angles.y;

		pev.angles.z = 0;

		self.StudioFrameAdvance();

		pev.nextthink = g_Engine.time + 0.01;
	}

	void DieThink()
	{
		array<string> arrsDeathAnims = 
		{
			"dieback1",
			"diebackwards",
			"diegutshot",
			"diesimple",
			"dieheadshot"
		};

		pev.sequence = self.LookupSequence( arrsDeathAnims[Math.RandomLong(0, arrsDeathAnims.length()-1)] );
		pev.frame = 0;
		self.ResetSequenceInfo();
		g_EngineFuncs.DropToFloor( self.edict() );


		switch ( Math.RandomLong( 1, 4 ) )
		{
			case 1: g_SoundSystem.EmitSound( self.edict(), CHAN_VOICE, "kingpin_loc/death1.wav", 1.0, 0.3 ); break;
			case 2: g_SoundSystem.EmitSound( self.edict(), CHAN_VOICE, "kingpin_loc/death2.wav", 1.0, 0.3 ); break;
			case 3: g_SoundSystem.EmitSound( self.edict(), CHAN_VOICE, "kingpin_loc/death3.wav", 1.0, 0.3 ); break;
			case 4: g_SoundSystem.EmitSound( self.edict(), CHAN_VOICE, "kingpin_loc/death4.wav", 1.0, 0.3 ); break;
		}

		SetThink( ThinkFunction(this.SUB_StartFadeOut) );
		pev.nextthink = g_Engine.time + 1.0;
	}

	void SUB_StartFadeOut()
	{
		if( pev.rendermode == kRenderNormal )
		{
			pev.renderamt = 255;
			pev.rendermode = kRenderTransTexture;
		}

		pev.solid = SOLID_NOT;
		pev.avelocity = g_vecZero;

		pev.nextthink = g_Engine.time + 0.1;
		SetThink( ThinkFunction(this.SUB_FadeOut) );
	}

	void SUB_FadeOut()
	{
		if( pev.renderamt > 7 )
		{
			pev.renderamt -= 7;
			pev.nextthink = g_Engine.time + 0.1;
		}
		else 
		{
			pev.renderamt = 0;
			pev.nextthink = g_Engine.time + 0.2;
			SetThink( ThinkFunction(this.SUB_Remove) );
		}
	}

	void SUB_Remove()
	{
		self.UpdateOnRemove();

		if( pev.health > 0 )
			pev.health = 0;

		NetworkMessage killbeam( MSG_BROADCAST, NetworkMessages::SVC_TEMPENTITY, null );
			killbeam.WriteByte(TE_KILLBEAM);
			killbeam.WriteShort(self.entindex());
		killbeam.End();

		g_EntityFuncs.Remove(self);
	}
}

void Register()
{
	g_CustomEntityFuncs.RegisterCustomEntity( "cnpc_enforcer::cnpc_enforcer", "cnpc_enforcer" );
	g_Game.PrecacheOther( "cnpc_enforcer" );

	g_CustomEntityFuncs.RegisterCustomEntity( "cnpc_enforcer::weapon_enforcer", sWeaponName );
	g_ItemRegistry.RegisterWeapon( sWeaponName, "controlnpc/kingpin", "tommygun" );
	g_Game.PrecacheOther( sWeaponName );
}

} //namespace cnpc_hgrunt END

/* FIXME
Holding any button after attacking will cause the animation to freeze at the last frame until released
*/

/* TODO
Use turning animations 
*/
